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Old Nov 04, 2005, 08:13 PM // 20:13   #21
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In the wrong hands this is very damaging. i would hate to be facing an energy drain mesmer in pvp that also had the ability to knock down my monk. talk about broken, not only do you have the energy drain, but now even more interrupts, and knocking me down so that i cant run/block/heal through the warrior pounding my ass or teh ranger making me look like swiss cheese
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Old Nov 04, 2005, 08:18 PM // 20:18   #22
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Quote:
Originally Posted by kendaki
The skill should have a catagory. Without a catagory type it can't be countered or effected by any other skill which causes further imbalance in skills.
Hmmm
Yes I agree then that it should have a category, but...
It's a signature skill, only for PvE, recharge 60 secs...
I mean...a mesmer monster or ranger monster interrupts your skill...
Ur gonna be a bit peed off
Surely it should be unaffectable by others but still have a category as a skill?

Quote:
It should take the place of a skill on your bar. You can choose to make an elite signature skill or make a normal signature skill. The same rules for elites apply.
Yeah, this would actually be good. I mean, in PvP most people have too set a build to be able to fit a Signature Skill in as well, but when you're PvEing, say in FoW or doing a later mission, you don't have to have this 'set' build and therefore you would be able to make room for a Signature Skill. Elite Signature Skills could be slightly more powerful, and have more options?

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in all reality a PvP signature skill could cause major problems in the arena
Yes, I really agree that Signature Skills would not be wise in PvP
PvE only

Quote:
Having a maximum number of effects may not be wise but you can customize it by adding effects, adding durations, adding area of effect and so on using a point system (each type of effect costs a given ammount depending on it's impact to the game) and adding more to that cost for a duration and AoE all effects have their limits depending on the skill type. And each skill type has it's limits on the effects it can have. This is why i suggested the template idea for the skills. This gives A.net some semblance of control as to what the players can make for their signature skills.
Ok, so with this system instead of a max amount of effects...I like it.
But do ya agree the skill shouldn't have any cost to cast? (energy, health sacrifice, resulting condition, exhaustion, etc.) I mean I just said it shouldn't but now it is on the skill bar maybe it should have some kind of cost? Not sure cos when you add the effects how would it decide what the cost would be.
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Old Nov 04, 2005, 08:20 PM // 20:20   #23
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Miss Yichi we already mentioned it's PvE only
That's your nightmares gone
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Old Nov 04, 2005, 08:25 PM // 20:25   #24
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umm ok then EVERYONE and their brother would bring their PVE toon into PVP. still have same problem because all PVE chars have access to arenas/gvg/tombs. If you restrict that, then ANet would have to rething the game design since PVE and PVP are intertwined.
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Old Nov 04, 2005, 08:31 PM // 20:31   #25
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Well Yichi it could just be possible to implement a system where any character in any PvP place cannot have access to Signature SKills

I/We meant by saying PvE only not PvE 'characters' only but PvE 'gameplay' only, as in only available for playing against AI, not available for playing against humans.
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Old Nov 04, 2005, 08:46 PM // 20:46   #26
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Quote:
Originally Posted by King Symeon
Well Yichi it could just be possible to implement a system where any character in any PvP place cannot have access to Signature SKills

I/We meant by saying PvE only not PvE 'characters' only but PvE 'gameplay' only, as in only available for playing against AI, not available for playing against humans.
While that idea looks good on paper and yes i could come up with a few good signature skilsl id like to have, its simply not beneficial to make it a PVE only skill to be used against only the AI. in other words you could still use it in tombs because the enemy ghostly is AI and so are the undead. so an AOE spell would affect everyone in the area, not just the AI, and if a team gets a hench from a player drop or something, same sceneario
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Old Nov 04, 2005, 09:02 PM // 21:02   #27
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Stop bein' picky
I didn't think of ghosts in tombs

But what I'm saying is only is PvE areas!
Not in PvP areas.
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Old Nov 04, 2005, 09:04 PM // 21:04   #28
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And yes it can effect allied AI with AoE effect, in PvE areas.
Nowhere else.
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Old Nov 04, 2005, 09:09 PM // 21:09   #29
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sorry, not trying to do nothing but be the devils advocate. i will admit that this in theory sounds good, but you have to look at it from both sides. currently there is options similar to this as far as bringing pvp things (items, armors and such) into the pve side, but any pve chars have access to the whole game, thats how it was designed, including pvp. how much time/effort/money/bandwidth would need to be used for the game to recognize an AI in pve areas and not another character. Essentially they do the same thing, with the same skills, and the same weapons, etc... only difference comes on the players end of things by telling it what to do, not the game recognizing that youre a human character playing a script.
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Old Nov 05, 2005, 06:28 AM // 06:28   #30
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Ok to fix this whole PvP/ PvE issue. In all arena areas signature skills are disabled making it so that no one can enter a PvP arena with a signature skill
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Old Nov 05, 2005, 06:39 AM // 06:39   #31
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how about there just not be any signature skills and the balancing, and entering arena with them, and unfairness is back to normal
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Old Nov 05, 2005, 06:42 AM // 06:42   #32
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OR we can continue to work on it. This is an idea meant to be built upon not to be shot down by the few people who dont agree. Thats what these forums are for, ideas to share with peers to build on them and get input on how to make them better. So please if you're not going to add anything to the conversation don't post there are plenty of other places you can go for that.
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Old Nov 05, 2005, 10:18 AM // 10:18   #33
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Signature skills would be awesome, plain and simple. Hell, give me the option to edit skill names right now, and I can make any old skill I'm lugging around a unique. Like a warriors "Watch Yourself" I could make it yell "The Strut of Doom!" and start dancing for damage.

While the above, is, yes, sarcasm, I still really love the idea of signature skills, it would make each character unique.. Definitely earns a /signed. I like how Symeon put it on the first page with underlining. I liked everything about how he posted what to do. It rocks.

And to the "Unbalance" issue, One skill, recharge time 60 seconds, ain't going to unbalance the game.


/Signed!

--The Shim.
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Old Nov 12, 2005, 09:01 PM // 21:01   #34
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Hey guys, I thought I'd just dig up this old thread of mine with this post:

Simply for a lively discussion, can you guys post some ideas for realistic signature skills for yourselves that are not silly! They could be something like a shout for your name that does something, a special spell, attack or stance. Just make em realistic - no 'Slap Face' or 'Noob Smash'.
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Old Nov 12, 2005, 09:06 PM // 21:06   #35
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Here's mine:

Symeon's Call
Energy cost 5
Recharge: 60 secs (all signature skills must be 60 sec recharge remember)
Shout. For 10 seconds, all nearby allies attack for +5 damage which is holy damage, and gain 1 energy whenever they attack.
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Old Nov 12, 2005, 09:20 PM // 21:20   #36
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Valistar's Nimble Hands
Energy Cost: 10
Cast time: -
Recharge Time: 60 Seconds
Type: Elite Stance
For 20 seconds all trap skills you use set 50% faster and recharge 25% faster.

Or

Valistar's Determination
Cost: 15
Cast Time: -
Recharge: 60 Seconds
Type: Stance
For 10 seconds you are no longer easily inturrupted while using trap skills.
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Old Nov 12, 2005, 09:23 PM // 21:23   #37
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I like those ones keep em coming

Let's say you have to call the skill '<your name/first word of name>'s <whatever>' or '<whatever> of <you name/first name>.
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Old Nov 12, 2005, 09:27 PM // 21:27   #38
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Nah let people name them as they please some may like silly names while others want something that makes them known throughout PvE.

On a side note something I was thinking about is the skill icon for the signature skills. since it's kinda hard to come up with custom icons for the skills my suggestion is they do like what they did with monster skills. One all encompassing icon that represents all the signature skills, Elite signature skills would have a gold frame like the standard elites
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Old Nov 12, 2005, 09:35 PM // 21:35   #39
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I love this! /signed

Though not practical, this skill would be so much fun:
LEEEEEROY JENKINS!
Shout. All allied warriors rush forwards and aggro huge mobs. If they say anything like: "Why didn't you heal me stupid monk?" within the next minute, they cannot be ressurected or use map travel for 10 minutes. This time must be spent reflecting on the following statement: "It is not fun for the rest of my party if I rush ahead and aggro everything, ruining the game"
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Old Nov 12, 2005, 09:46 PM // 21:46   #40
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Eldarin's Blessing
Energy Cost: 10
Cast time: 2
Recharge Time: 60 Seconds
Type: Elite Group Buff
For 20 seconds all allies gain health regeneration of (1-5) and energy regeneration of (1-3).

-- If this is unlinked to any stat, then

For 20 seconds all allies gain health regeneration of +3 and energy regeneration of +1.

Last edited by Mesmerized; Nov 12, 2005 at 09:48 PM // 21:48..
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